updated jason sprite test, now with :O
by the time I get around to putting the game together I doubt I’d want to use these as the sprites that come up alongside conversations but I just wanted to have a go!
still janked, getting there though - it’s almost 8am so I’m gonna stop now!
(not sticking with that dark fill btw, that’s just for now)
yeah, this needs more in-between frames… I guess it looks janky because each frame’s image covers a much larger distance than the smaller things do?
Look at me, learning things.
experimenting with, uh… colouring techniques I guess? But pixels? I remember a flash series I used to watch, I think it was called tiny plaid ninjas… and the character’s colouring would be left blank (I assume) and then a static image background (of a plaid pattern) would show through. I remember thinking that look was pretty neat, so I tried it out with this shark. It also leaves you the option then of removing the lines and just having a sort of ghost image which I quite like the look of too.
I want there to be a shift from blues and purples to yellows and reds in the first level (as it changes from underwater-y to more of a light and air based environment) so I want these lil fish to be a sort of reflection of that? At the start, slow moving shoals of blue-based fish that quickly scatter when the player “shoots” (takes a picture) and then floaty red-based flocks of flying fish towards the end.
these are pretty much the ghost fish from kin but even smaller!
getting there! Still a few more plants and items to add in, then I’ll do the lighting and then I’ll fiddle with the colours.
jason’s victory pose, like comic’s.
what a dork.
ghost fish don’t quite have the act of living completely down - they don’t realise they’re meant to swim under the water, rather than over it.