a bunch of notes regarding the colab project after the cut - it’s easier for me to have them here in once place! The game’ll be called In The Reverie.
- revolves around the idea of capturing photographs of “enemies” in order to remember the dream - enemies are different creatures and such that you can’t physically attack, rather you take photographs.
direct copy and paste:
I’m thinking a cute ‘em up in the vein of Pop ‘n Twinbee or Pocky & Rocky, but with the trippiness of Space Invaders Infinity Gene.
Progressing through dream worlds, but instead of killing things - it’s all photography-based & every creature you encounter/photograph in-game fills up a Pokedex-like device.
Instead of ammo, naturally you’d pick up film canisters & maybe things like a flash, different cameras, or different types of film act as the various types of power-up’s
"enemies" wouldn’t die, if anything that’d be dazed from the flash or if the weapon at the time was an instant camera they’d get hit by the ejected exposure. Cartoon-like violence, but nothing too serious.
Perhaps have a level select sort of like those Pocky & Rocky, RoboTrek, Super Mario World styled maps.
And basically, the end goal is to take enough pictures so that you remember the dream.
Of course it would be a vertical scrolling shump too (just cause I like those)
- Stage 01 - Theta Waves
- Stage 02 - Sleep Spindles
- Stage 03 - Delta Waves
- Stage 04 - Delta Sleep
- Stage 05 - REM
level progression screen similar to 1, 2
super cute and colourful!
gameplay style similar to Space Harrier, Detana Twinbee
levels progress - they should become more trippy & more abstract
last level inspired by 80s wire-frame games, Star Wars ( Space Invaders Infinity Gene, Kenta Cho’s games (Parsec47) )
vary gameplay - focus on capturing images, then to avoiding and dodging, so on
direct copy and paste regarding attacks:
I mentioned the “attacks” before, and I thought about it a bit more & came up with this:
Main weapon will resemble a 35mm camera & you’d be able to pick up different cameras as different attacks
Polaroid style cameras could act like a spread shot