The version of rpg maker I’m using (vx), by default, only lets you use a set number of tilesets. Which is a hassle! Because I want to use lots. To get around this there’s a neat little program and script that swaps tilesets around when you go into new areas. This’ll work fine but it’s really awkward. Before playtesting, all tilesets have to be set back to default so rooms you’ve been working on… turn into the picture posted (it’s fine in game though!).
I’d use vx ace which allows unlimited tilesets but, man, I’ve done too much to start again now, plus I don’t like any of the battle systems that I’ve seen done for vx ace.
Making tilesets is like thinking in squares twice… First for the objects, then for the spaces they fill. It’s tricky and often I have to make a sacrifice of something that looks good to something that works. But I’m learning! At least I’m learning.

The version of rpg maker I’m using (vx), by default, only lets you use a set number of tilesets. Which is a hassle! Because I want to use lots. To get around this there’s a neat little program and script that swaps tilesets around when you go into new areas. This’ll work fine but it’s really awkward. Before playtesting, all tilesets have to be set back to default so rooms you’ve been working on… turn into the picture posted (it’s fine in game though!).

I’d use vx ace which allows unlimited tilesets but, man, I’ve done too much to start again now, plus I don’t like any of the battle systems that I’ve seen done for vx ace.

Making tilesets is like thinking in squares twice… First for the objects, then for the spaces they fill. It’s tricky and often I have to make a sacrifice of something that looks good to something that works. But I’m learning! At least I’m learning.