July 2012
50 posts
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Jul 30th
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Jul 30th
7 notes
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Jul 29th
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Jul 29th
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Jul 29th
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Jul 29th
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Jul 29th
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was half asleep just now and had a kin thought so I got back up in order to type it here quick! The ghost fish… where they swim in their pond outside the hotel I want there to be a ghost sitting on a bench watching them. And I want him to say something like this! (on interaction) Little fishes swimming in shoals, lost in the depths are but thousands of souls… Want to hear a story? ...
Jul 25th
8 notes
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Jul 25th
12 notes
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Jul 24th
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Jul 24th
35 notes
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Jul 23rd
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Jul 23rd
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spent the majority of today outside, writing down ideas and planning out level stuff for in the reverie. First real sunshine I’ve seen here since coming back from uni! It was great, got some cool ideas down too… Posting this just to mark progress more than anything! My sketchbook is messy, you don’t want to see that.
Jul 22nd
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Jul 21st
12 notes
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Jul 19th
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Jul 19th
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Notes on the five stages of sleep and how they could affect gameplay. Early ideas and research! (for colab project “In The Reverie”) STAGE 1 - THETA WAVES Drowsy. Sudden twitches, falling sensation. Some loss of conciousness and awareness of external environment. Loss of self. - Drifting, shifting, hazy… Moving light? Sudden changes in depth… Flying? Swimming? Slow,...
Jul 19th
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qick npc ghost talk idea before sleep! I’d forget about it otherwise. [[MORE]] You know, it’s difficult being a ghost sometimes. Knowing that you’ve lived an entire lifetime before this but having no memories of it… Ah, I’m sorry - I feel a ramble coming on and you’re busy I’m sure… [No, go ahead] [Uh, yeah, gotta go!] (if yes) I think about...
Jul 15th
9 notes
a bunch of notes regarding the colab project after the cut - it’s easier for me to have them here in once place! The game’ll be called In The Reverie. [[MORE]] - revolves around the idea of capturing photographs of “enemies” in order to remember the dream - enemies are different creatures and such that you can’t physically attack, rather you take photographs.  ...
Jul 9th
Over the last few weeks, precisehero and I have been talking about working on a colab project together. It’s a great idea that love the sound of - a short vertical scrolling game with levels based off the stages of sleep! He’s already worked on tracks for the game (they sound great!) and he’s pretty much ready to go, it’s all very exciting. Sleep is a topic that I find...
Jul 9th
5 notes
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Jul 7th
28 notes
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think-typin about how the relationship between Comic and Jason changes through the game. I’ve made a lot of texts posts over the last two days but they really help sort things out in my mind so I don’t feel bad I guess? This one turned into an almost complete plot summary, got away from me a bit. [[MORE]] While I know that they both meet in the underground bug city after having...
Jul 4th
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I’m in the middle of typing a fairly lengthy thing about how the relationship between the two main characters develops over the progress of Kin and I keep having to type their names a lot and, while I recognise Comic as a name in my mind now, a part of me is laughing that I named her after a sim I made when I played the original Sims two months ago that I named Comic Sans because all the...
Jul 4th
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So I saw that character world building post going around where a person puts a number in your ask box and then you fill out the question but I can’t be patient enough for that! So I’m going to spend an hour chillaxin before bed filling out as much as I want. More for me than anything! Source of the questionnaire post. [[MORE]] CHARACTER-SPECIFIC A lot of these are kind of redundant...
Jul 4th
leading on from that last post, there’s the idea that made me want to learn how to make games in the first place and the one where my main username of pixelated cowboy gets it’s namesake from! I recognise some tumblrusers that followed me way back when that was my main project when I really didn’t know what I was doing which is really neat and you guys are troopers for sticking...
Jul 3rd
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This whole game idea isn’t what I’d expect from me in terms of… well, everything really! From the plot to the overall feel to it even being an RPG. If I could only make one game ever I’d go for something much darker and with a plot that is less thought out and straight forward, something more along the lines of the stuff tagged with surface over at my main...
Jul 3rd
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Typing general thoughts about a girl and her ghosts and a boy and his bugs. [[MORE]] I think the overall relationship with Comic and Jason and their ghost/bug counterparts should say a lot about them as individuals. The ghosts see Comic as an minor oddity yet accept her with a shrug of their non-existent shoulders. They know she’s pretty powerful, but at the same time they’re...
Jul 3rd
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Fleshing out some bug related plot and such! Includes how bug houses would look, the idea of royalty and the term “Bug Knight”. [[MORE]] Bug buildings would look like a mix of artificial beehives and self-built huts supported off the ground on (a half or one block high) stilts. I like the idea of hanging pod structures too that the bugs fly in and out of - these’d have the...
Jul 3rd
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Jul 3rd
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Jul 3rd
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Jul 3rd
28 notes
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Jul 3rd
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So I’ve been reading into parallaxing (thanks to obligationaloctopus!!) and wow, has it made things easier! There’s also a way to make the maps animated too so I can still have flowing rivers and other moving parts which is great! Linking the script here so I can remember to give credit (I would never have come up with such a simple way!). Should be done with that statue area in a bit...
Jul 3rd
3 notes
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Jul 3rd
32 notes
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fuckyeahvines reblogged your photo: vine appreciation post 2 http://fuckyeahvines.tumblr.com/ y….es……….. <3
Jul 2nd
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Jul 2nd
22 notes
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whaoanon: at a quick glance I thought it was a close up of a butt and the text with it was really, really funny …Doubt I could get away with a bug saying this though. wait is that a challenge
Jul 2nd
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annoyingjellyfish: lowresthoughts: vine appreciation post 2 I can appreciate these vines. there is now going to be a bug person standing facing some vines and when you talk to it it says “I can appreciate these vines.” note to me, it’s officially happening
Jul 2nd
15 notes
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shoy: I think that about a lot of things. Manga, games, you name it. I look around and I think “the tiny details that without them, the game wouldn’t be the same, but are never really appreciated”. Grain on wood, specific lighting, etc. One of the things that amazed me most, was in Assassin’s Creed 2 I followed a guard around. He sneezed as I followed him. It’s just that tiny bit of unnoticed...
Jul 2nd
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vines.
Jul 2nd
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Jul 2nd
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Jul 2nd
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the heartbreaking part about pixeling each individual leaf on dozens and dozens of vines in the background is that player probabaly won’t….really notice them…. I mean I know overall it’ll have an effect but, man, it’s hard to think that when you’ve spent the last hour doing……vines…….
Jul 2nd
4 notes
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Jul 2nd
5 notes
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Jul 1st
7 notes
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Jul 1st
15 notes
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Jul 1st
43 notes
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somethingfunnyishappening: lowresthoughts: Progress pic! I’m going to add loads and loads of plants, vines all hanging and interwoven, walls covered in moss and such. Misc bug items littered around the place, pots and what not. Lighting too! The main source of light’ll be from a hole in the ceiling, natural light filtering down to the statue. But the bugs will have put up lots of little fairy...
Jul 1st
17 notes
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Jul 1st
17 notes