so I’ve tried different styles for talk sprites so many times now and I don’t really like any of them. I think it’s because they’re all chunky pixels which aren’t great for facial expressions? which is… kind of what these sprites should be all about. earlier I kept trying smaller and smaller pixels until I was just like, man, what if I just drew them regular, so this was me trying that. I’ll play with this idea more at some point. I’m not super confident at drawing all non-pixel but this’ll be a good excuse to practice some.
this started out as me trying to make Comic in one of those dress up games (look I bet if you have your own characters you’ve tried to make them in them too at some point) and I just decided to draw her in outfits myself. she’s changed a lot since I first started thinking about Kin! and she probably will a lot more but I like where she’s going.
I imagine that her sweet tat was originally just the basic reoccurring symbol for the force of death in Kin when she first woke up but she’s since added to it to make it look cooler, at least in her eyes. she’s literally just drawn over it. she’s a dweeb who think’s she’s amazing. as for that armour getup, there’s a part towards the end where I picture her in something like that though it’s not completely serious or even real.
I also wrote some notes on Valerian’s (also here) pre-game history and general traits. I love the idea of there being characters in kin that aren’t playable and have their own stories going on amidst the main one.
I sat in a sunny spot and wrote up character notes for a tiny old bug witch that acts as an item vendor and somewhat major character in game. She’s called Calendula and I can see myself having so much fun when it comes to writing her dialogue.
These notes are for my personal use so I might touch topics I haven’t discussed here yet? I figure I might as well post them here though, keep everything in one place.
(it was formatted nicer in the text editor so just imagine it still is)
I’ve been planning out a lot of stuff sketchbook style the last few days, here’s a little about a tree. I’m fairly certain this is how trees and bugs work.
newest tweaks to the overworld sprites! I’ll probably change them again in a few weeks no doubt. still, I’ve liked them a little more with each slight change, one day they’ll be just right
thinking there should be five big beetles (these four and the white one) - they could be involved in a sidequest of sorts when first playing in the bug city where they’ve escaped before the gala and have to be located. could be a fun way to get the player acquainted with a large new and somewhat complex area while also introducing the idea of a big event coming up. they’re kept on the royal grounds and act as both pets and security though they’re docile like giant cows until provoked. as for names! Aur, Tyfiant, Golud and Buwch (and Kalki, the fifth).
next I’ll try giving them sprites from all angles, that’ll prob take a while.
this is a pretty dramatic sketch! do you think you’ll do a more finished version of this particular picture? and neat mythology connection with balance and the sword and all
yeah maybe! I’d have to actually look at beetles from the front rather than just… make it up… could be cool to finish it - I don’t have many finished things of jason
His outfit looks very “utena” if you’ve seen the anime. comic would be a terrible rose bride!
I haven’t but now I really want to! comic is a terrible everything that isn’t being a troubled teen with a sword
so! in hinduism it’s believed that Kalki, the tenth incarnation of Vishnu, is going to show up at the end of the world on a white horse with a flaming sword to smite the wicked and save the good. an unstoppable one man army (one god army?) that restores the balance of the universe! I’d love to incorporate this into jason’s arc, he already has a sword that fits the story. and what if there was a white beetle mount…
anyway, just a super quick sketch to go with the idea
the bug people have just gotta have huge lumbering beetle mounts that they paint up for special occasions
I sketched out and wrote a little about brathuthlugaies (one of the early minibosses I’ve got planned) but that was before I thought up the chunky pixel look for the monsters so I tried getting him down in that style.
as far as fighting him goes, as you lower his health the main body starts to gain more control over its actions and it starts to act differently (attacks that essentially do nothing as it sits in a sort of stupor - the body is dumb, the parasitic heads are the brains and brawn combined). Though if you don’t land attacks in succession heads reattach! Its heath starts to go back up and it starts attacking viciously again.